iphone game development

Labels:

Basic Physics Engine for Mobile Game

0 comments

Basic Concepts of Physics Engines The basic purpose of physics engine is to animate game objects similar to real world objects. It depends on mobile game developer that how he/she maps game object with physical object. Box2d supports two types of objects. One is dynamic which is moving around and other is static, which doesn’t move. The difference is that the static object never moves. Also static...